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- // Copyright (C) 1997-2002 Alias|Wavefront,
- // a division of Silicon Graphics Limited.
- //
- // The information in this file is provided for the exclusive use of the
- // licensees of Alias|Wavefront. Such users have the right to use, modify,
- // and incorporate this code into other products for purposes authorized
- // by the Alias|Wavefront license agreement, without fee.
- //
- // ALIAS|WAVEFRONT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- // INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- // EVENT SHALL ALIAS|WAVEFRONT BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- // CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- // DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- //
- //
- // Global Maya compatibility file, version 3.0ff08.
- //
- ////////////////////////////////////////////////////////////////////////////
- //
- // This version becomes effective as of the February 3, 2000 release.
- //
- // PLEASE make sure you're familiar with
- // http://w3.tor.aw.sgi.com/maya/swotff/docs/nodeChanges.html
- // http://sbweb.sb.aw.sgi.com/Cerberus/Babel/Docs/FileBumping.html
- // In particular:
- // - make sure to add entries for the renaming of both long
- // and short attribute names
- // BUT: do NOT add any entries when renaming attributes due to name clashes
- // (there is no way to tell WHICH of the clashing names is changing)
- // - make sure to add entries for the removal of both long
- // and short attribute names for attributes you're removing
- // - make sure to change any Mel scripts that refer to your
- // attribute by name; only Maya ASCII (.ma) and Binary (.mb) files
- // get things automatically renamed on file loading.
- // - do not attempt to re-name any node binary TAGS, as it is not currently
- // supported.
- //
- ////////////////////////////////////////////////////////////////////////////
-
- attrCompatibility -v "3.0ff08";
-
- ////////////////////////////////////////////////////////////////////////////
- // Please leave these comments at the end of the file to attract attention...
- // If you add, remove or rename an attribute, or rename a node, you must
- // update the appropriate AE<nodeType>Template.mel and
- // AE<nodeType>Related.mel file(s) to make sure the node's attribute editor
- // works correctly.
- ////////////////////////////////////////////////////////////////////////////
-